Table of Contents:
 * = New Section for 2nd Edition
Foreword
Chapter Outline
What is Audio Drama?
Storytelling
- 1. Choosing your Story
 - 1.1 Titles
 - 1.2 Creating a Compelling Story
 - 1.2a Pacing and Tension*
 - 1.2b The Outline*
 - 1.3 Story Workshop
 - 1.4 What’s in a Name?
 - 1.4a Character and Story Wrappers*
 - 1.4b Natural Character Evolution*
 - 1.5 Conflict is Key
 - 1.6 Motivation Moves the Story
 - 1.7 Conceiving Action
 - 1.8 Words on the Page
 - 1.9 Workshop Result
 
Storytelling through Audio
- 2. Starting the Story
 - 2.1 Perspective
 - 2.1a Audio Aesthetics and The Sound Palette*
 - 2.2 Characters
 - 2.3 Scenes
 - 2.3a Creating a Scene for Audio*
 - 2.3b Audio Scene Transitions*
 - 2.4 Creating Dialogue and Narration
 - 2.5 Forcing Visualization
 - 2.6 Language Mechanics
 - 2.7 Writing onto the Page
 
Starting Production
- 3. Pre-production Ends
 - 3.1 Stages of Production
 - 3.2 Key Positions and Roles
 - 3.3 Low Budget Productions
 
Logistics
- 4. Budgeting
 - 4.1 Funding
 - 4.2 Contracts
 
Actors
- 5. Casting
 - 5.1 Descriptions
 - 5.2 Casting Notices and Submissions
 - 5.3 Holding Auditions
 - 5.4 Casting for Audio
 - 5.4a Casting Audio as the Actor or Director*
 - 5.4b Keys to Success Working with Hollywood Talent*
 - 5.5 Selecting Actors
 - 5.6 Deal Memos and Contacts
 - 5.7 Payment
 - 5.8 The Table Read
 - 5.9 SAG/AFTRA
 - 5.9a SAG/AFTRA Rates*
 
Scheduling
- 6. The Fight Against Time
 - 6.1 Script Formatting
 - 6.2 Reports and Breakdowns
 - 6.3 Creating the Schedule
 - 6.4 Further Adjustments and Considerations
 
Preparing to Record
- 7. Recording Preparation
 - 7.1 Recording Scripts
 - 7.2 Titles and Credits
 
Recording and Directing
- 8. Approaching the Material
 - 8.1 Warming Up
 - 8.2 The Recording Space
 - 8.3 Active Listening, Guiding, and Participation
 - 8.4 Recording out of Order
 - 8.5 Generics
 
The Tech Side of Recording
- 9. Suspension of Disbelief
 - 9.1 Choosing the Recording Space
- 9.1.1 Low-Budget Spaces
 
 - 9.2 Signal Flow & Audio Hardware
- 9.2.1 Low-Budget Recording
 
 - 9.2a Hierarchy of Sound Recording*
 - 9.3 Recording Formats
 - 9.4 Session Setup
 - 9.5 Audio Script Supervising
 
Post-Production
- 10. The Story Comes to Life
 - 10.1 Post Workflow
 - 10.2 Post Hardware
- 10.2.1 Low Budget Options
 
 - 10.2a Post Software*
 - 10.3 The Art and Tech of Editing Sound
 - 10.3a Noise Reduction*
 - 10.3b Advanced Audio Editing Samples*
 - 10.4 Post-Session Setup
 - 10.5 Assembly Cut
 - 10.6 Voice Cut
 - 10.6a Performance Selection and the Editor*
 - 10.6b The Pacing Cut*
 - 10.7 Rough Cut
 - 10.8 Sound Effect Libraries
 - 10.8a Foley vs SFX*
 - 10.9 Sound Design
- 10.9.1 Establish Location
 - 10.9.2 Sample Scene
 - 10.9.3 The Sound of the Scene
 - 10.9.4 Aural Design Techniques
 - 10.9.4a Audience Digestion, Limitations, Lufs, and Levels*
 - 10.9.4b Dissonant Sound*
 - 10.9.4c Mixing to the Voice*
 
 - 10.10 Foley
- 10.10.1 Footsteps
 - 10.10.1a Sampled Foley*
 - 10.10.2 Editing at the Mic
 - 10.10.3 Equipment
 
 - 10.11 Modifying Audio
- 10.11.1 Cleaning up Audio
 - 10.11.2 Enhancing Audio
 - 10.11.3 Aux Track Effects
 
 - 10.12 Fine Cut – Adding Music
- 10.12.1 Theme Music
 - 10.12.2 Composed or Stock Music
 - 10.12.3 How to use Music
 
 - 10.13 Finishing
 
Publishing
- 11. Out to the Public
 - 11.1 Podcast Hosting and Websites
 - 11.2 Marketing and Social Media
 - 11.3 The Community
 
Theater for the Mind
- 12. The Movement
 - 12.1 Conclusion
 
Additional Resources
- xx. Equipment Index
 - xx.1 Concepts and Phrases
 - xx.2 Photo Credits
 

